Dev Diaries

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<p>Chaos Dev Diaries Episode 1:</p>

Chaos Dev Diaries Episode 1:

**January 27, 2024** — The *Chaos Agents* dev team wanted to give you an inside look into the many trials and tribulations along the exciting journey to shipping v1.8.6, while also providing you with a classic example of how software development, despite best intentions and efforts, can sometimes devolve into a domino of causes and effects that, while being painful for us devs, can provide wonderful entertainment for the rest of the community. So grab your popcorn and get ready for a ride!


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<p>Patch 1.9.3.9 is LIVE!</p>

Patch 1.9.3.9 is LIVE!

Dev Diaries Game Design Patch Notes

The Third World Championship season is officially underway! This means that the Second World Championship campaign pack is retiring and a new one has replaced it. All future World Championship Trials will give credit for these new missions. As always, congratulations to our World Champions.

<p>Chaos Dev Diaries Episode 2:</p>

Chaos Dev Diaries Episode 2:

Dev Diaries Game Design

**February 12, 2024** — What kind of logic do Chaos Agents use to carry out your directives during a Chaos Battle? Or is it all simply chaos and madness? Learn how order leads to Chaos as we deep-dive into the AI-powered mind of a Chaos Agent.

<p>Chaos Agents as a “Forever Multiplayer Game”</p>

Chaos Agents as a “Forever Multiplayer Game”

Dev Diaries Game Design

I have waited several years to write this post. How long? Well, we can go back at least to 2021, when I started discussing the possibility of building games together with Richard Garfield. We both very quickly agreed that letting players have their own unique Agents, and giving them assurances that their money was well spent—that they would be able to enjoy their Agents for a long time without having to worry about the game “going offline” or “being killed”.

<p>Chaos Agents as a “Forever Multiplayer Game”</p>

Chaos Agents as a “Forever Multiplayer Game”

Dev Diaries Game Design

This will let a registered Chaos Agents player with access to a server that meets the minimum requirements—either a physical or virtual server—to run their own instance of the Chaos Agents Server (MSA) - dedicated server version. Clients will be able to connect to these dedicated servers to find and join (initially unofficial) matches.

<p>Release Notes: 1.9.3.1</p>

Release Notes: 1.9.3.1

Release Notes Dev Diaries Patch Notes

We are finally here! After months of intense development, testing, playtesting, eager anticipation, the moment has finally arrived — the first official Chaos Agents Alpha version 1.9.3.1 is LIVE and ready for action!

<p>Chaos Agents 1.9.3.6 is LIVE!</p>

Chaos Agents 1.9.3.6 is LIVE!

Dev Diaries Game Design Patch Notes

We are excited to deliver Chaos Agents 1.9.3.6 to our production servers, available to play on today!

<p>Patch Notes: 1.9.3.7</p>

Patch Notes: 1.9.3.7

Dev Diaries Game Design Patch Notes

We are excited to announce that Chaos Agents 1.9.3.7 is live on our production servers right now, available to play on immediately!

<p>Patch Notes: 1.9.3.8</p>

Patch Notes: 1.9.3.8

Dev Diaries Game Design Patch Notes

We're incredibly happy to be able to deliver Chaos Agents 1.9.3.8 to production, available to play in advance of the Season 2 Finals.

<p>Patch Notes: 1.9.3.10 Speed Matters</p>

Patch Notes: 1.9.3.10 Speed Matters

Dev Diaries Game Design Patch Notes

In what is a momentous occasion for <b>Chaos Agents</b>, we have a small but mighty patch for our players. We’ve implemented what we internally call <b>“Speed Matters.”</b>

<p>Patch 1.9.3.12 Is Live!</p>

Patch 1.9.3.12 Is Live!

Dev Diaries Game Design Patch Notes

We’ve been keeping this patch close to the vest because it has some big changes that will alter how you think about Agents and we didn’t want folks to gain an unfair advantage. That said, let’s dive in!

<p>Patch Notes: 1.9.4</p>

Patch Notes: 1.9.4

Dev Diaries Game Design Patch Notes

We have a big patch today, with a LOT of exciting changes. Let’s dive right into what’s new!