Chaos is Here
Chaos is Here
Chaos is Here
Chaos is Here
Who are Chaos Agents? Why do they need your help?
A new batch of Chaos Agents are ready for recruitment and willing to fight for your House.
They await your orders to begin.
Answer the call, and get ready for the adventure of a lifetime.
Popularium was founded by Richard Garfield, Jon Bankard, and Arka Ray to build a playground-lab hybrid from which the next generation of innovative gameplay experiences would emerge, with a focus on player choice, empowerment, and having fun. Chaos Agents, our first game, is the world’s first Autobattler-Royale, combining the best of Autobattler and Battle Royale games with globally unique heroes. Each Chaos Agent is unique in the way they look, play, and win, and only one player at a time can play with that Agent. Every player has the chance to become the global expert on playing their Chaos Agents, and building the greatest Brokerage House the Firmament has ever seen.
From the creation of a rich, detailed story universe to the building out of valuable IP, along with great development and design progress, we are incredibly grateful to our amazing team, player community, friends, family, investors, and advisors who have supported us every step of the way.
We’re so glad to have you with us on this journey.
Let Chaos Reign!
Chaos Agents Events Highlights
We are building Chaos Agents with the help and input of our player community, so keeping our community informed and engaged is very important to us. Below are highlights from some of our community events, with a lot more available to stream on our YouTube page.
Chaos Agents Game Design: Fireside Chat
Go deep on the design and motivation behind Chaos Agents with Richard Garfield and the Chaos Agents design team.
Chaos Agents Pre-Alpha Launch Event
On a cozy fall night in 2023, Wizards of the Coast founder Peter Adkison gets summoned by his old friend…
World Invitational Special Qualifiers #5
Follow the exciting action from the Special Qualifiers for the World Invitational where top Chaos Agents playtesters battle it out for a shortcut to the GOLD Finals.
Read up on the history of the Firmament, the universe of Chaos Agents… and play Chaos Agents to become a part of its everlasting history and lore.
Chaos Lore Highlights
The universe of Chaos Agents, known as the Firmament, is vast and varied in its planets, species, cultures, and their motivations. Chaos Shards govern and shape many aspects of the socio-political and economic events of the Firmament, making Chaos Agents and their Chaos Brokers–such as you–key players in this ongoing cosmic theater. Every faction and species have their own motivations when it comes to Chaos Shards, and you should be aware of them all. Here are some of the latest news and rumors from across the Firmament, with a lot more of its history recorded on the Chaos Lore page.
Weapons of Chaos Agents: The Basics
The species of Chaos Agents use many different weapons. The Dagna Ro Archives has assembled an informational packet to help aspiring Chaos Brokers to better deal with the enemies they may face.
Chaos Legends: The Discovery of Dark
Wolfram “Both Ways Baby” Marflow dug one claw into the hard earth, anchoring himself to the side of the cave. Two kilometers down, the compacted soil felt like granite, and dripped with a sour mash, as if the weight of the Moufette planetary crust was squeezing it like an orange rind.
Fellow spelunker, Minister Dagget — geophysics fellow at the Xandrian Institute for Exhaustible Reductions — drove a rappel anchor bolt into a fissure, leaned back, and pulled out a hand-rolled cigarillo.
Leaked Communication from the Padoccia Trade Union to MrThrifty Reveals Incentives Behind “Xandrian Win Donations”
Breaking: Merchant City, Altareth: The Red Sun News Brokerage can exclusively reveal from trusted sources that The Padoccia Trade Union offered several incentives to Chaos Brokers participating in the Xandrian Challenge that led to the offer of “donating” Win Conditions to the Xandrians.
Chaos Agents Dev Diaries - A Look Behind The Curtain
Chaos Dev Diaries Episode 1: The Phantom Timer Menace
January 27, 2024 — The Chaos Agents dev team wanted to give you an inside look into the many trials and tribulations along the exciting journey to shipping v1.8.6, while also providing you with a classic example of how software development, despite best intentions and efforts, can sometimes devolve into a domino of causes and effects that, while being painful for us devs, can provide wonderful entertainment for the rest of the community. So grab your popcorn and get ready for a ride!
Chaos Dev Diaries Episode 2: Attack of the AI Agents
February 12, 2024 — What kind of logic do Chaos Agents use to carry out your directives during a battle? Or is it all simply chaos and madness? Learn how order leads to Chaos as we deep-dive into the AI-powered mind of a Chaos Agent.
For 1.8.6, we’ve made substantial updates to the “SURVIVE” AI Strategy, specifically in how an Agent calculates its “Escape Vector”.
As a result, we wanted to give our Chaos Agents community a closer look at how their Agent’s AI works, so that they can make more informed decisions during upcoming matches and Tournaments with a deeper understanding of the Agents’ decision-making process and logic in any given scenario.
Chaos Agents gets Private Alpha and 1st Championship Tournament at Gen Con
Chaos Agents, the latest title from Magic: The Gathering creator Richard Garfield, is entering its public alpha phase.
In Chaos Agents, players will coach and power up their globally unique superhero to victory against other foes. The game should feel familiar to tabletop enthusiasts as well as gamers. It takes concepts Garfield developed through his career — particularly Magic: The Gathering and Keyforge — and blends them with a free-for-all auto-battler format.
Chaos Agents gets Private Alpha and 1st Championship Tournament at Gen Con
Chaos Agents the latest title from Magic: The Gathering creator Richard Garfield, is entering its public alpha phase. Players can test their skills in the new title that blends tabletop games with auto-battlers and battle royales this weekend at GenCon.
In Chaos Agents, players will coach and power up their globally unique superhero to victory against other foes. The game should feel familiar to tabletop enthusiasts as well as gamers. It takes concepts Garfield developed through his career — particularly Magic: The Gathering and Keyforge — and blends them with a free-for-all auto-battler format.
Magic the Gathering’s Creator Wants to Create an Even Better Game
Since bursting onto the scene in the mid-1990s, Magic the Gathering has become one of the most popular games of all time, with millions of players collecting cards to battle each other in an imaginary fantasy realm. But Magic’s early success came with a problem: the price of the game’s most powerful and rare cards surged along with its popularity. Eventually, Magic’s creators worried that the game would become too expensive and was at risk of becoming a short-lived fad. So, how do you pop a bubble in collectibles without completely alienating collectors? In this episode, we speak with Richard Garfield, the creator of Magic the Gathering, and Arka Ray, a long-time game developer at Microsoft who’s now CEO of Richard’s new gaming studio, Popularium. They talk about the surprising parallels between MTG and central banking, what they’ve learned from Magic, and how they’re applying those lessons to Chaos Agents, Popularium’s first new gaming launch.
Richard Garfield’s new strategy game will generate a unique character for every single player
As names go, Chaos Agents might seem a little vague. However, there’s nothing vague about Popularium Games’ ambitious plans for this distinctive upcoming free-to-play strategy game. This bold hybrid of auto battler and battle royale aims to offer a novel experience, where players master their own uniquely generated characters.
Battle royale titles are known for their mass combats, where only one player can walk away victorious, while auto battlers have players select strategies that their units will then carry out without their direct input. Both genres are titanic features of the video game landscape, but never before have the two met quite like this.
Popularium secures $2m seed funding for next game by Magic: The Gathering creator Richard Garfield
“The funding will help us develop, market and launch the Chaos Agents public alpha in the summer,” Ray told GamesIndustry.biz. “So far, we have been building with a core team of game developers, this funding will help us expand the team to bring in more support for managing our growing community.
“It will also help support development efforts for the key remaining features that the community is asking for before the Alpha launch, and help launch the first pre-release competitive tournaments for Chaos Agents.”
Popularium’s Chaos Agents game gets pre-alpha playtest
“We’re ready to expand to pre-alpha playtest through our new Chaos Broker Trainees – as they are better known,” said Garfield. “These playtesters have been selected from thousands of applicants eager to get their first taste of the Chaos Agents universe. We’re embarking on quite an adventure and Skaff and I are excited by where we’re headed.”
Jonathan Bankard - Back in the Game
“The nice thing about our industry is that it’s a very kind industry,” Bankard said. “All of our friends are out there helping us connect to people, friends of friends, and all of that is very collaborative and wonderful. It’s a big change from the big companies I’ve worked at in the past in just how much all of these indie studios are trying to help each other out.”
Richard Garfield on the bringing back the joy of card games
Richard Garfield remembers the magic of the early days of Magic: The Gathering. The creator of the iconic card game recalled how there was a period of time when people didn’t have access to perfect information about which Magic cards and decks were the best.
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Hope to see you there!