Popularium In The Press
Popularium In The Press
Popularium In The Press
Popularium In The Press
Chaos Agents gets Private Alpha and 1st Championship Tournament at Gen Con
Chaos Agents the latest title from Magic: The Gathering creator Richard Garfield, is entering its public alpha phase. Players can test their skills in the new title that blends tabletop games with auto-battlers and battle royales this weekend at GenCon.
In Chaos Agents, players will coach and power up their globally unique superhero to victory against other foes. The game should feel familiar to tabletop enthusiasts as well as gamers. It takes concepts Garfield developed through his career — particularly Magic: The Gathering and Keyforge — and blends them with a free-for-all auto-battler format.
Magic the Gathering’s Creator Wants to Create an Even Better Game
Since bursting onto the scene in the mid-1990s, Magic the Gathering has become one of the most popular games of all time, with millions of players collecting cards to battle each other in an imaginary fantasy realm. But Magic’s early success came with a problem: the price of the game’s most powerful and rare cards surged along with its popularity. Eventually, Magic’s creators worried that the game would become too expensive and was at risk of becoming a short-lived fad. So, how do you pop a bubble in collectibles without completely alienating collectors? In this episode, we speak with Richard Garfield, the creator of Magic the Gathering, and Arka Ray, a long-time game developer at Microsoft who’s now CEO of Richard’s new gaming studio, Popularium. They talk about the surprising parallels between MTG and central banking, what they’ve learned from Magic, and how they’re applying those lessons to Chaos Agents, Popularium’s first new gaming launch.
Richard Garfield’s new strategy game will generate a unique character for every single player
As names go, Chaos Agents might seem a little vague. However, there’s nothing vague about Popularium Games’ ambitious plans for this distinctive upcoming free-to-play strategy game. This bold hybrid of auto battler and battle royale aims to offer a novel experience, where players master their own uniquely generated characters.
Battle royale titles are known for their mass combats, where only one player can walk away victorious, while auto battlers have players select strategies that their units will then carry out without their direct input. Both genres are titanic features of the video game landscape, but never before have the two met quite like this.
Popularium secures $2m seed funding for next game by Magic: The Gathering creator Richard Garfield
“The funding will help us develop, market and launch the Chaos Agents public alpha in the summer,” Ray told GamesIndustry.biz. “So far, we have been building with a core team of game developers, this funding will help us expand the team to bring in more support for managing our growing community.
“It will also help support development efforts for the key remaining features that the community is asking for before the Alpha launch, and help launch the first pre-release competitive tournaments for Chaos Agents.”
Popularium’s Chaos Agents game gets pre-alpha playtest
“We’re ready to expand to pre-alpha playtest through our new Chaos Broker Trainees – as they are better known,” said Garfield. “These playtesters have been selected from thousands of applicants eager to get their first taste of the Chaos Agents universe. We’re embarking on quite an adventure and Skaff and I are excited by where we’re headed.”
Jonathan Bankard - Back in the Game
“The nice thing about our industry is that it’s a very kind industry,” Bankard said. “All of our friends are out there helping us connect to people, friends of friends, and all of that is very collaborative and wonderful. It’s a big change from the big companies I’ve worked at in the past in just how much all of these indie studios are trying to help each other out.”
Richard Garfield on the bringing back the joy of card games
Richard Garfield remembers the magic of the early days of Magic: The Gathering. The creator of the iconic card game recalled how there was a period of time when people didn’t have access to perfect information about which Magic cards and decks were the best.